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OldSchool Library
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Structure containing data to save/load. More...
#include <saveload.h>
Structure containing data to save/load.
This structure holds all the necessary data to perform save, load, or delete operations.
| gameTitle | Title of the game. |
| gameID | Game ID of the game. |
| saveName | Name of the save. |
| savedataTitle | ParamSfo SaveData Title. |
| detail | ParamSfo SaveData Detail. |
| nameList | List of names for save data. |
| pic1 | Pic1 data. |
| size_pic1 | Size of pic1. |
| icon0 | Icon0 data. |
| size_icon0 | Size of icon0. |
| dialogType | Type of save/load dialog. Example: 0 for multi-list, 1 for single data, 2 for automatic. |
| data | Pointer to data to be saved/loaded. |
| dataSize | Size of the data to be saved/loaded. |