OldSchool Library
oslSaveLoad Struct Reference

Structure containing data to save/load. More...

#include <saveload.h>

Detailed Description

Structure containing data to save/load.

This structure holds all the necessary data to perform save, load, or delete operations.

Parameters
gameTitleTitle of the game.
gameIDGame ID of the game.
saveNameName of the save.
savedataTitleParamSfo SaveData Title.
detailParamSfo SaveData Detail.
nameListList of names for save data.
pic1Pic1 data.
size_pic1Size of pic1.
icon0Icon0 data.
size_icon0Size of icon0.
dialogTypeType of save/load dialog. Example: 0 for multi-list, 1 for single data, 2 for automatic.
dataPointer to data to be saved/loaded.
dataSizeSize of the data to be saved/loaded.

The documentation for this struct was generated from the following file: