OldSchool Library
|
Structure containing data to save/load. More...
#include <saveload.h>
Structure containing data to save/load.
This structure holds all the necessary data to perform save, load, or delete operations.
gameTitle | Title of the game. |
gameID | Game ID of the game. |
saveName | Name of the save. |
savedataTitle | ParamSfo SaveData Title. |
detail | ParamSfo SaveData Detail. |
nameList | List of names for save data. |
pic1 | Pic1 data. |
size_pic1 | Size of pic1. |
icon0 | Icon0 data. |
size_icon0 | Size of icon0. |
dialogType | Type of save/load dialog. Example: 0 for multi-list, 1 for single data, 2 for automatic. |
data | Pointer to data to be saved/loaded. |
dataSize | Size of the data to be saved/loaded. |