List of keys.
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#include <keys.h>
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struct { | |
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int select: 1 | |
| | Select button.
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int reserved1: 2 | |
| | Reserved for padding, do not use.
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int start: 1 | |
| | Start button.
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int up: 1 | |
| | Up on the D-pad.
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int right: 1 | |
| | Right on the D-pad.
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int down: 1 | |
| | Down on the D-pad.
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int left: 1 | |
| | Left on the D-pad.
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int L: 1 | |
| | L shoulder button.
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int R: 1 | |
| | R shoulder button.
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int reserved2: 2 | |
| | Reserved for padding, do not use.
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int triangle: 1 | |
| | Triangle button.
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int circle: 1 | |
| | Circle button.
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int cross: 1 | |
| | Cross button.
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int square: 1 | |
| | Square button.
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int home: 1 | |
| | Home button (may not work).
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int hold: 1 | |
| | Hold button (power switch in the opposite direction).
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int reserved3: 5 | |
| | Reserved for padding, do not use.
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int note: 1 | |
| | Note button (may not work).
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| }; | | |
| | Individual button bits, ordered as in the value field.
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unsigned int | value |
| | 32-bit value containing all keys.
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List of keys.
This union represents the state of the buttons on a controller.
The documentation for this union was generated from the following file: