General

Macros

#define OSL_VERSION   "MODv2 1.1.2"
 
#define oslSetQuitOnLoadFailure(enabled)   (osl_noFail = (enabled))
 
#define oslSetQuitOnLoadFailureCallback(function)   (osl_noFailCallback = function)
 
#define oslSetExitCallback(function)   (osl_exitCallback = function)
 

Enumerations

enum  OSL_INITFLAGS { OSL_IF_USEOWNCALLBACKS =1, OSL_IF_NOVBLANKIRQ =2 }
 

Functions

void oslInit (int flags)
 
void oslQuit ()
 

Detailed Description

Contains general routines to initialize and terminate the library.

Macro Definition Documentation

#define OSL_VERSION   "MODv2 1.1.2"

OSLib version

#define oslSetQuitOnLoadFailure (   enabled)    (osl_noFail = (enabled))

Sets the "no fail" mode. In this mode, if OSLib can't load a file (for example an image) it will display a gentleful message indicating to the user the name of the missing file, and quit immediately.

//Our objects (will be loaded)
OSL_IMAGE *img;
OSL_FONT *font;
OSL_SOUND *sound;
//Initialize OSLib
//Set-up drawing on a 5650 (16-bit) screen
//Enable the no-fail feature
//An error will be displayed if any of these files could not be loaded properly.
font = oslLoadFontFile("font.oft");
sound = oslLoadSoundFileWAV("noise.wav", OSL_FMT_NONE);
//Here, we are sure everything is okay, we don't even need checking if they are NULL.
oslSetFont(font);
oslPlaySound(sound, 0);
#define oslSetQuitOnLoadFailureCallback (   function)    (osl_noFailCallback = function)

Sets the function to call in case of failure to load something. Default displays a message box.

//Our own function called when a loading has failed
void MyNoFailCallback(const char *filename, u32 reserved) {
//Display an error
myDisplayMessage("Unable to locate the following file: %s\nPlease reinstall the application.", filename);
//Always quit because we can't continue without these precious files
}
//Set-up no-fail.
//This function will call MyNoFailCallback because the specified file doesn't exist
oslLoadImageFileJPG("void:/notexisting.xyz", OSL_IN_RAM, OSL_PF_4BIT);
#define oslSetExitCallback (   function)    (osl_exitCallback = function)

Sets an exit callback. This function is executed when the user chooses "Exit" from the HOME menu. By default, all what OSLib does is set osl_quit to True, so that you know that you should quit (all your game loops should watch out for osl_quit). A typical but dirty callback may be to force quitting immediately using oslQuit. Example:

int myExitCallback(int arg1, int arg2, void *common)
{
return 0;
}
void main() {
oslSetExitCallback(myExitCallback);
while(1);
}

Enumeration Type Documentation

Flags for oslInit.

Enumerator
OSL_IF_USEOWNCALLBACKS 

Does not set up the standard callbacks. You'll have to provide them by yourself as shown in almost all PSPSDK samples.

OSL_IF_NOVBLANKIRQ 

Does not reserve the VBLANK IRQ. You should set up your own VBL handler, which should call oslVblankNextFrame() if osl_vblankCounterActive is TRUE, else oslSyncFrame(Ex) will not work properly.

Function Documentation

void oslInit ( int  flags)

Initializes the library. The options for the flags parameters are for advanced users only, let it to zero if you're beginning.

\param flags
    Can be formed of one or more of the values from the #OSL_INITFLAGS enumeration (ORed together).
void oslQuit ( )

Exits the application immediately, returning to the XMB (PSP main menu) or to the calling application (e.g. IRShell).