OldSchool Library
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Represents a sound object in OSLib. More...
#include <audio.h>
Data Fields | |
char | filename [64] |
Filename for reopening after standby, used if streamed. | |
void * | data |
Pointer to sound data, format-specific. | |
void * | dataplus |
Pointer to extended sound data. | |
int | baseoffset |
Offset in the file to begin playback, excludes header. | |
int | format |
Sound format identifier. | |
int | divider |
Divider for playback rate adjustment. | |
int | size |
Size of the sound data in bytes. | |
int | mono |
Mono (0x10) or Stereo (0) output. | |
int | isStreamed |
Indicates if the sound is streamed. | |
u16 | volumeLeft |
Volume for the left channel. | |
u16 | volumeRight |
Volume for the right channel. | |
int | suspendNumber |
Suspend management counter. | |
int(* | endCallback )(struct OSL_SOUND *, int) |
Callback when playback finishes. | |
u8 | userdata [32] |
Custom user data. | |
int | numSamples |
Number of samples per read. | |
void(* | playSound )(struct OSL_SOUND *) |
Function to start playing the sound. | |
void(* | stopSound )(struct OSL_SOUND *) |
Function to stop playing the sound. | |
int(* | audioCallback )(unsigned int, void *, unsigned int) |
Buffer fill callback. | |
VIRTUAL_FILE *(* | standBySound )(struct OSL_SOUND *) |
Handle entering standby. | |
VIRTUAL_FILE **(* | reactiveSound )(struct OSL_SOUND *, VIRTUAL_FILE *) |
Handle exiting standby. | |
void(* | deleteSound )(struct OSL_SOUND *) |
Function to delete the sound object. | |
Represents a sound object in OSLib.
This structure can handle different sound formats and supports both streamed and normal playback. Users can implement custom drivers for other sound types. However, compatibility with future versions is not guaranteed. Please release your source when creating custom implementations.